Project

Deal or Doom

Cut the right wires. Read the clues. Beat the countdown.

Unity C# Top-down Action
Status v1.2

Platform PC / WebGL
Role Solo developer

Screenshots & Video

Text Sec.

Technical Overview

Make demonic pacts mid-fight and trade boons for brutal curses in a fast, twin-stick arena shooter. Grab power—more damage, more bullets, faster fire—then survive the payback: inverted controls, darkness, swarms, and chaos. Build soul energy, drop a screen-wiping nuke, and try to outlast the hordes.

Highlights

  • Risk–reward pacts: pick one benefit and one cost under a ticking timer.
  • Crunchy combat: tight movement, snappy shooting, and juicy screen shake.
  • Dynamic modifiers: multishot spreads, damage boosts, speed tweaks, control inversion, blackout, and more.
  • Soul system & nuke: fill the meter to obliterate everything on screen.

Code Samples

Representative snippets showcasing architecture or core systems.


public interface IGameState
{
    void Enter();
    void Tick(float deltaTime);
    void Exit();
}