Project Name

Short pitch describing the game, its core goal, and the main technical focus.

Unity C# Gameplay Systems Architecture
Status In development

Platform PC / WebGL
Role Solo developer

Screenshots & Video

Technical Overview

Detailed explanation of the gameplay loop, systems, architectural decisions, and challenges solved during development.

Highlights

  • State-based gameplay and AI systems.
  • Event-driven, decoupled architecture.
  • Modular UI and data persistence.

Code Samples

Representative code snippets showcasing architecture or core systems.


public interface IGameState
{
    void Enter();
    void Tick(float deltaTime);
    void Exit();
}