Screenshots & Video
Technical Overview
Detailed explanation of the gameplay loop, systems, architectural decisions, and challenges solved during development.
Highlights
- State-based gameplay and AI systems.
- Event-driven, decoupled architecture.
- Modular UI and data persistence.
Code Samples
Representative code snippets showcasing architecture or core systems.
public interface IGameState
{
void Enter();
void Tick(float deltaTime);
void Exit();
}